Why an escape room?
Covid-19 altered the lives of people across the world. For the UC Berkeley campus, the virus forced the university to close its doors to students in March of 2020 and almost all of its services went virtual overnight. Today, things on campus are returning to a new normal and students have eagerly returned to campus with instruction shifted to mostly in person. With the start of the new academic year, the Earth Sciences & Map Library staff wanted to welcome back students and remind them of our available library services and spaces. This year was the first time that nearly all of the incoming freshman and sophomore students would be on campus for the first time so the orientation needed to be extra special. Staff decided that one of the best ways to reach out was by creating a virtual library escape room. To incentivize student participation, a gift card drawing was added for contestants. In order to foster a connection between the physical library and students, the escape room used photographs of different locations in the Earth Sciences & Map Library for its background images.
After a few meetings and discussions, the Earth Sciences & Map Library staff decided that they wanted the escape room to be focused on introducing undergraduate students to the library. Questions were geared towards undergraduates and they were the only contenders entered into the gift card drawing. However, in order to encourage camaraderie with departments in the same building housing the Earth Sciences & Map Library (McCone Hall), graduate students, faculty, and staff were encouraged to participate in the escape room’s simultaneous Battle of McCone competition. The friendly battle involved the two majors located in the McCone Hall building, Earth and Planetary Sciences and Geography. Whichever major had the highest number of players would be dubbed the winner of McCone Hall and receive all bragging rights.
The majority of undergraduate students are Generation Z and library staff wanted to pick a theme for the escape room that would be popular with this generation. They decided on using for their theme the show Stranger Things which is very popular with Gen Z. The script for the escape room started off with the story that the Earth Sciences & Map Library contained a portal to a horrible parallel dimension called the Upside Down Library. In the scenario, students accidentally entered the portal to the Upside Down Library and the only way to escape back to the Earth Sciences & Map Library was to solve all clues in all rooms.
The escape room actually consisted of three separate virtual rooms each containing two clues. The two clues could be found by clicking on an image in the virtual escape room which would then direct the students to a page on the Google Site detailing the clue. In total, students had to enter 6 clues in order to “escape” and make it safely back to the Earth Sciences & Map Library. Each of the clues were based on a resource available either through the greater UC Berkeley Library or at the Earth Sciences & Map Library. The whole escape room was created with a mix of Google products: Google Slides, Sites, and Forms. Google Sites served as the home base and structure for the escape room. Google Slides were used to create different “rooms.” The Students entered answers for the clues in the Google Form.
In order to increase accessibility the font for all text was set at 14 points Arial. Images were checked with the Google Chrome extension Colorblindly for issues that could be encountered by the visually impaired. Each image had ALT text added and content was structured with appropriate headers.
Promotion of the escape room started on the first day of classes August 25, 2021. Library staff emailed department emails, student groups, and outreach coordinators within the Earth & Planetary Sciences and Geography departments. In addition, they created flyers with short urls and QR codes to post around the library. The virtual escape room was open for roughly 2 weeks and had 63 undergraduate student participants. There was an overwhelming number of Geography students that completed the escape room with 54 undergraduate student players compared to only 9 Earth & Planetary Sciences undergraduate students. Later, staff learned that the reason for the large gap between the undergraduate students in the two majors was from an instructor who assigned the escape room to her class. This was a pleasant surprise!
At the conclusion of the escape room, three students were randomly selected as winners for the gift card drawing. In addition, winning students received a library tote bag. On the same day winners were notified of their gift card, all participants were sent an email survey to gauge their experience with the escape room.
Reading about something is never the same as a hands-on experience. Now that you have read all about our virtual escape room try it out for yourself!
Design your own
While this library escape room was geared towards specific majors, the images and questions can be easily altered in order to create other escape room variations. If you have questions/comments about the escape room created by the Earth Sciences & Map Library please email email@example.com.
Much inspiration for this escape room came from the numerous libraries that have developed virtual escape rooms. In particular, the University of Toronto Engineering & Computer Science Library and the Cleveland State University virtual escape rooms energized the Earth Sciences & Map Library staff to create their own.
Other virtual escape rooms to motivate you: