Workshop: 3D Modeling with Photoscan

This workshop will provide a demonstration of Agisoft Photoscan, a software package that turns 2D images into 3D models using photogrammetric processing. This approach to 3D modeling has applications in archaeology, art history, new media, and other disciplines that work with physical objects and their digital representations.

The workshop will be led by Isabella Warren, an M.Arch student at the College of Environmental Design who was a Digital Humanities Intern at the Art History Visual Resources Center during summer 2015.

This workshop is sponsored by Digital Humanities at Berkeley and hosted by the Art History VRC. Please RSVP if you plan to attend.

Friday, 10/23, 1:30-2:30 PM
308A Doe
Please RSVP


Resource: Shakespearean London Theatres (ShaLT) project

In spring 2013 an ambitious endeavor was launched: The Shakespearean London Theatres (ShaLT) project, the purpose of which is to make widely available information about the history of Elizabethan theaters in London. Scholars Gabriel Egan and Andrew Gurr desired to broaden the public’s awareness of theaters beyond the Globe Theatre. They developed a tourism project of walking tours, with background information about the theaters available in short lectures, in a guidebook, and on a website. An app is also available at the iTunes store.

The project was produced under a Creative Commons license, which allows anyone to share, remix or reuse the content available at the site.


Primary Sources: Europeana – now both a portal and a data center

Since its inception in 2008, Europeana has continued to grow, now providing access to more than 30 million items.

  • Europeana portal is the search engine for the digitized collections of museums, libraries, archives and galleries across Europe.
  • Virtual Exhibitions feature highlights from the collection.
  • Europeana 1914-1918 project brings together community-contributed content from the time of World War One.
  • Europeana 1989 project is collecting stories and memorabilia from the fall of the Iron Curtain, as well as recreating the Baltic Way online.

In addition to serving as a centralized access point to contents from different heritage institutions, Europeana is supporting research with Europeana Labs, which provides access to their metadata records, Europeana APIs, and examples of applications that have been created using these resources.


#HackFSM Whitepaper is out: “#HackFSM: Bootstrapping a Library Hackathon in Eight Short Weeks”

The Bancroft Library and Research IT have just published a whitepaper on the #HackFSM hackathon: “#HackFSM: Bootstrapping a Library Hackathon in Eight Short Weeks.”

Abstract:

This white paper describes the process of organizing #HackFSM, a digital humanities hackathon around the Free Speech Movement digital archive, jointly organized by Research IT and The Bancroft Library at UC Berkeley. The paper includes numerous appendices and templates of use for organizations that wish to hold a similar event.

Publication download:  HackFSM_bootstrapping_library_hackathon.pdf

Citation:

“#HackFSM: Bootstrapping a Library Hackathon in Eight Short Weeks”. Dombrowski, Quinn, Mary Elings, Steve Masover, and Camille Villa. “#HackFSM: Bootstrapping a Library Hackathon in Eight Short Weeks”. Research IT at Berk. Published October 3, 2014.

From: http://research-it.berkeley.edu/publications/hackfsm-bootstrapping-library-hackathon-eight-short-weeks


Bancroft hosts #HackFSM, the first interdisciplinary hackathon at UC Berkeley

By Charlie Macquarie and Mary Elings, Bancroft Digital Collections

In April, The Bancroft Library and the UC Berkeley Digital Humanities Working Group organized #HackFSM, a digital humanities hackathon using the data of the Free Speech Movement digital collections at Berkeley. In preparation for the fiftieth anniversary of the FSM at Berkeley coming up in fall 2014, the event was an opportunity to engage the UC Berkeley community around the materials and history of the movement and align that conversation with the movement’s legacy of open discourse and access to information in new ways for the digital age.

This was the first interdisciplinary, digital humanities hackathon on the Berkeley campus. All participants had to be current UC Berkeley students and had to be members of a team of between two and four participants. Each team was required to include at least one humanist and one programmer (defined by their program of study).

The teams were tasked with creating a compelling web-based user interface for the materials from the FSM digital archive, one of Bancroft’s early digital initiatives. The hackathon teams were provided access to the collections data through an Apache Solr-indexed API which was put together by the UC Berkeley Library Systems Office.

The event kicked off on April 1 when teams gathered or were formed and received API keys to the data. We also had a speaker who framed the time period historically for the participants. The closing event on April 12 offered each team time to present their project and then judges deliberated and announced the winners.

The #HackFSM hackathon was different from traditional hackathons in several ways. First, we extended the traditional compressed 24-48 hours hackathon format to 12 days. This was intended to give teams more time to explore the data and develop their projects more fully.

The expanded timeframe also allowed more opportunity for collaboration between members of each team and was intended to increase participation by students who were not necessarily part of the hackathon community or shied away from the typical compressed format — particularly women. The interdisciplinary teams also had to fulfill another requirement of the hackathon: that the web application designed would enable a researcher to answer a humanities research question, so the teams actually had to learn to communicate across their disciplines, which ended up being very successful.

Teams had access to mentors (academic and industry) throughout the 12 days. At the final event, projects were judged by two panels. One panel assessed the usability, appearance, and value of the interface from a humanist standpoint and another reviewed the quality of the code and the deployability of the tool from a technical point of view. Additionally, each team’s project had to comply with the campus policies for web accessibility and security. Compliance to these criteria was verified by running automated testing tools on each contestant site.

After presentations were completed first place was awarded to the team of Alice Liu, Craig Hiller, Kevin Casey, and Cassie Xiong, and second went to Olivia Benowitz, Nicholas Chang, Jason Khoe, and Edwin Lao. The winning team’s website has been deployed at http://hackfsm.lib.berkeley.edu/. Collectively, we were surprised and pleased by the high-quality of all the projects, both visually and functionally.

Overall, The Bancroft felt the hackathon was a very valuable experience and one we hope to build upon in the near future. It was a highly collaborative and engaging event, both for the students and for us. The event required reaching out across campus and our community, to students, IT, and administrators. The students also felt the interdisciplinary nature of the event was positive for them. They had to learn to talk to one another, teach one another, and build something together. Other feedback we received from the students included their excitement about our materials, as well as the fact that they thought the challenge we presented and having the opportunity to see their site hosted by the library was sufficient reward for participating (but the prizes were also cool).

We look forward to engaging more community around our collections and supporting digital humanities efforts in the future. They say that imitation is sincerest form of flattery; The Phoebe Hearst Museum of Anthropology, a fellow UCB institution, has just announced their first hackathon. That is great news.

Mary W. Elings, Head of Digital Collections

Charlie Macquarie,  Digital Collections Assistant

(this text is excerpted and derived from an article written for the Society of California Archivist Newsletter, Summer 2014).


Digital Humanities: How did they make that?

This is a very informative post by Miriam Posner, the coordinator of the Digital Humanities program at UCLA.

“Many students tell me that in order to get started with digital humanities, they’d like to have some idea of what they might do and what technical skills they might need in order to do it. Here’s a set of digital humanities projects that might help you to get a handle on the kinds of tools and technologies available for you to use.”

Read more at http://miriamposner.com/blog/how-did-they-make-that/


Digital Humanities: Bomb Sight Project

The Bomb Sight project is mapping the London WW2 bomb census between 7/10/1940 and 06/06/1941. The project has scanned original 1940s bomb census maps, geo-referenced the maps and digitally captured the geographical locations of all the falling bombs recorded on the original map. 

Use the interactive web-mapping application to explore and search for different bomb locations across London. Click on individual bombs and find out information relating to the neighbouring area by reviewing contextual images and memories from the Blitz. (from the project description page)


Resource: Debates in the Digital Humanities

An open source edition of Debates in the Digital Humanities is now available online. This collection of essays was first published by the University of Minnesota Press in 2012 and explores definitions of digital humanities and the theories, methods, and practices of the field. The online version will be expanded twice in 2013 so that the collection will remain current and continue to track new debates. For more information about the project: http://dhdebates.gc.cuny.edu/about The print edition of the book is available in The Library.


Digital Humanities and the Library

The topic of Digital Humanities (and Social Sciences Computing) has been a ubiquitous one at recent conferences, and this is no less true of The 53rd annual RBMS “Futures” Preconference in San Diego that took place June 19-22, 2012. The opening plenary, “Use,” on Digital Humanities featured two well-known practitioners in this field, Bethany Nowviskie of the University of Virginia and Matthew G. Kirschenbaum of the University of Maryland. For those of us who have been working in the digital library and digital collection realm for many years, Bethany’s discussion of the origins and long history of digital humanities was no surprise. Digitized library and special collection materials have been the source content used by digital humanists and digital librarians to carry out their work since the late 1980s. As a speaker at one of the ACH-ALLC programs in 1999, I was exposed to the digital tools and technologies being used to support research and scholarly exploration in what was then called linguistic and humanities computing. This work encompassed not only textual materials, but also still images, moving images, databases, and geographic materials; the stuff upon which current digital humanities and social sciences efforts are still based. What I learned then—and what the plenary speakers confirmed at this conference—is that this work has and continues to be collaborative and interdisciplinary. Long-established humanities computing centers at the Universities of Virginia and Maryland have supported this work for years, and they have had a natural partner in the library. Over the years, humanities computing centers have continued to evolve, often set within or supported by the library, and the field that is now known as Digital Humanities has gained prominence. The fact that this plenary opened the conference indicates that this topic is an important one to our community.

As scholars’ work is increasingly focused on digital materials, either digitized from physical collections or born-digital, we are seeing more demand for digital content and tools to carry out digital analysis, visualization, and computational processing, among other activities. Perhaps this is due to the maturation of the field of humanities computing, or the availability of more digital source content, or the rise of a new generation of digital native researchers. Whatever the reason, the role of the library (and the archive and the museum, for that matter) is central to this work. The library is an obvious source of digital materials for these scholars to work with, as was pointed out by both speakers.

Libraries can play a central role in providing access to this content through traditional activities, such as cataloging of digital materials, supporting digitization initiatives, and acquisition of digital content, as well as taking on new activities, such as supporting technology solutions (like digital tools), providing digital lab workspaces, and facilitating bulk access to data and content through mechanisms such as APIs. Just as we have built and facilitated access to analog research materials, we need to turn our attention to building and supporting use of digital research collections.

As Bethany stressed in her talk, we need more digital content for these scholars to work with and use. Digital humanities centers can partner with libraries to increase the scale of digitized materials in special collections or can give us tools to work with born-digital archives from pre-acquisition assessment through access to users, such as the tools being developed by Matthew’s “Bit Curator” project . By providing more content and taking the “magic” out of working with digital content, greater use can be facilitated. Unlike with physical materials, as Bethany pointed out, digital materials require use in order to remain viable, so the more we use digital materials, the longer they will last. She referred to this as “tactical preservation,” saying that our digital materials should be “bright keys,” in that the more they are used the brighter they become. By increasing use—making it easier to access and work with digital materials—we can ensure digital “futures” for our collections, whether physical or born-digital.

The collaborative nature of Digital Humanities projects — and centers — brings together researchers, technologists, tools, and content. These “places” may take various forms, but in almost all cases, the library and the historical content it collects and preserves plays a central role as the “stuff” of which digital humanities research and scholarly production is made. With its historical role in collecting and providing access to research materials, supporting teaching and learning, and long affinity with using technology for knowledge discovery, the library is well-positioned to support this work and become an even more active partner in the digital humanities and social sciences computing.

Mary W. Elings
Head of Digital Collections
(this text is excerpted and derived from an article written for RBM: A Journal of Rare Books, Manuscripts, and Cultural Heritage).